# Houdini spot — Unless design system

Surfaces

# Houdini spot
  [Spec](/en/design/surfaces/spotlight/)[Variants](/en/design/surfaces/spotlight/variants/)[Code](/en/design/surfaces/spotlight/code/)
## Two variants — light vs dark recipe

The spot's colour + alpha changes per surface family so it reads as a soft anchor on every background. Same position, same falloff curve; only the palette flips.

- `variant="light"` - paper tone monotile + faint peak spot.
- `variant="dark"` - navy monotile + brighter spot.
       [Houdini spot · Spec](/en/design/surfaces/spotlight/)     [Houdini spot · Code](/en/design/surfaces/spotlight/code/)